How to start
Everyone starts confused — that's normal, not a sign you're not cut out for this. The goal of this chapter isn't to make you feel ready. It's to get you to your first line of code today, and your first tiny finished thing this week.

Pick one path, not ten
The fastest way to stall is to collect ten courses and start none. Pick one track and stick with it for a few weeks. For the web that's HTML → CSS → JavaScript. A visual roadmap shows you what comes next so you're never guessing, and a free ordered curriculum means you don't have to design your own syllabus.
Code along, then break it
Watching a video is not learning — your brain just thinks it is. Type every line yourself. Then change something and watch what breaks. That tiny move — “what if I change this?” — is where real understanding begins.
“Finishing something tiny teaches you more than starting something huge.”
— Age of AGI
Your first project should be embarrassingly small
A to-do list. A tip calculator. A one-page site about something you love. Small-and-finished beats big-and-abandoned every single time. Finishing something tiny teaches you more than starting something huge.
Escape “tutorial hell”
The trap: watching endless tutorials and never building your own thing. The escape: after any tutorial, rebuild it from memory, then add one feature it didn't have. You'll get stuck — good. Struggling a little is the part where the learning actually happens.
Get stuck in good company
You will hit walls. Everyone does. Don't sit alone with an error for three hours — paste it into the Age of AGI chat or bring it to a build night. Someone has been exactly where you are, often last week.
Watch & read
These are starting points, not the only way. Found a better one? Share it in the community.
Stuck on this chapter? You don't have to figure it out alone.
Bring your question to a build night, or just ask in the room.
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